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finances:start [2020/04/27 22:30] – [Financial Matters] stripeyjoefinances:start [2020/04/27 22:44] (current) – [Sales to the Non-League] stripeyjoe
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-==== Rewards for Success ==== 
- 
-Income also comes in the form of prize money gained from progressing in cup games, and a 
-£100,000 bonus paid to your team by the KFA every session regardless of what else happens 
-(representing televised games, advertising revenues, etc). Prize money for League and Cup exploits are 
-as follows:- 
- 
-{{ :finances:finances-competitions.png |}} 
- 
-{{ :finances:finances-divisions.png |}} 
- 
-If a Cup or Bowl game results in a draw then the teams will each receive the average of the winners and 
-losers prize. The prize money will then be on offer again for the replay. 
- 
-**Note:** Though the Bowl & Trophy do not have a 3rd Round listed, due to there being fewer teams in 
-the competition. The cross league competitions do not generate any prize money, just the attendance 
-income for the home side; after all, the glory from winning these is more than enough reward! 
- 
----- 
- 
-==== Manager of the Month ==== 
- 
-Each session (a KFA month) a manager will be selected from each division and designated as Manager of 
-the Month. He will win a bonus of £50,000 for his Club Bank Balance as a reward for his successes. This 
-bonus is added the session AFTER the one in which it is awarded, and will appear in the financial section 
-of your Turn sheet. Other awards can win your club cash and advantages throughout the season, and at 
-season’s end.  
- 
-At the end of the season all managers in the League will vote for the Manager of the 
-Season, who will earn his club £250,000, and will go on to be the manager of that League’s 
-Representative side next season. 
- 
----- 
- 
-==== Other Prizes ==== 
- 
-Individual performances within a season can generate prize money too, with leading goal scorers and 
-the best defenders gaining income for the club. The top goal scorer in each division will win his team 
-£100k for his club, along with the benefits of losing just 10% of his skill levels through ageing, rather 
-than suffering the normal adverse effects. The top goal scorer in the whole League is named Golden 
-Boot and will earn an additional 250K for his side.  
- 
-The team with the best defensive record in each Division will also win 100K and their oldest, highest non-star skilled defender or sweeper (Not a DF/A) will be chosen as their `best defensive player’. All these players and the leading goal scorers, gain an additional benefit when the effects of ageing set in at season end. Rather than lose the normal amount of skill levels associated with their current age, they will drop only10% of their total. This can be of great benefit if they are older players, who might otherwise become useless next season, but is not so hot when these players are perhaps very young.  
- 
-Please note that these bonuses cannot be passed on to other players, and that only the leading goal scorers and best defenders (that is, a player with DF or SW as his recorded playing position!) can gain the associated benefits.  
- 
-Also up for grabs are The Fair Play Award, for the team in the league that has the least Disciplinary points, and the GM’s Award, which is given to the team that the GM thinks has made the most improvements, best contribution to the season, or whatever he decided is the outstanding reason for a side deserving a boost to their finances. Both of these prizes will be worth 250K. 
- 
----- 
- 
-==== Converting Success Points to Cash ==== 
- 
-You can also raise money by changing your SP’s to cash. If you have any SP’s left after training and 
-scouting you can change them to cash at a rate of 100K per SP. If you have one or more SP’s remaining 
-for some reason any whole SP’s will be converted to cash and any fractions will be saved. If you want to 
-convert remaining SP’s to cash then simply state this on your turn sheet in the coaching section. 
- 
-Converting SP’s to cash is not a wise move in general, but for clubs with a large overdraft it might be a 
-worthwhile option. You cannot convert a part of any SP left over and also try to save part of it as well - 
-it’s all or nothing. 
- 
----- 
- 
-==== What to do with Your Money ==== 
- 
-As with all real-life teams, a great part of the game revolves around financial success, and those clubs 
-that are richer, are the ones that are most likely to get the better players when they come up on the 
-transfer market. For the clubs that are not so well off, there are the perils of the Overdraft, which you 
-can apply for at any time.  
- 
-Overdrafts up to £1 million are allowed, with interest being compounded 
-every session, at 10% for debts up to £500,000 and then at 15% for any debts above that mark. Beware 
-the pitfalls of taking your club too far into the red, for the Bank manager wields tremendous powers, 
-and should your club be unable to fulfill its obligations, he is quite capable of forcing the sale of one of 
-your better players, or watching as your club is closed down through bankruptcy!  
- 
-However, should your 
-club be in the enviable position of having money to spare, then your `financial advisors’ will use it to 
-invest. For any amount you have saved away over about one and a half million pounds, interest will be 
-generated every session. This interest is variable, so please don’t try to calculate it based on the 
-Dow-Jones exchange figures or anything; just be satisfied with what you get! 
- 
----- 
- 
-==== Wages and Contracts ==== 
- 
-Your players, being professionals, have to be paid a wage each and every session. Every player in your 
-squad has a contract, which is made up of a set wage per session and a number of weeks left on his 
-current contract at that rate of pay. This money is basically a fixed outgoing, and as far as your finances 
-are concerned, is a lost amount already. Whether you keep a player on your books, or sell him to a nonleague 
-side, this money still has to be paid. The only time a contract is not paid up in full is when the 
-player is sold on to another league club. They will than take the amount into account when negotiating 
-his new contract. These two figures are called Current Wage and Contract Length within the game itself. 
- 
-When a player’s Contract Length falls below 5 sessions you will be given the chance to re-negotiate a 
-new contract with that player. This does not have to be the same rate of pay or period of employment 
-as he was one before, and most likely won’t be, but his current agreement will have some bearing on 
-what he is likely to accept.  
- 
-If he is currently one of your most highly paid players, you are unlikely to see 
-him accept a drastic pay cut, but conversely, a player on a very low wage is quite capable of saying yes 
-to a pay rise, even if it doesn’t bring him in line with what might be seen as a fair deal. In the space 
-provided on the turn sheet you must tell us the wage per session (in thousands) and the duration of the 
-contract (in sessions) you wish to offer the player. 
- 
-Please note that you are limited to ONLY the space on the turn sheet for negotiating contracts; if you 
-have to deal with more than nine players in a single week then you just won’t have the time to negotiate 
-effectively - the first nine negotiations will be the only ones that are taken account of, the rest will be 
-delegated to your less-able underlings.  
- 
-This is a part of the game that takes some getting used to, and 
-only through experience will you be able to judge what offers are likely to succeed, and which ones will 
-be thrown back in your face. To give you some idea of the amount to offer your players, use the 
-following instructions:- 
- 
-The starting point for judging your offer will be referred to as the Basic Wage (BW) and can be worked 
-out from the following formula; 
- 
-Basic Wage = Performance Level * Positional Rate * Star Bonus 
- 
-The Positional Rate is shown in the table below. 
- 
-The Star Bonus is 1.5 if the player is a STAR, a qualified SBY, or a FUT, 
-otherwise this is simply 1. 
- 
-So, the Basic Wage for an AGE 20 level 4 UT would be... 
- 
-4 x 1.5 x 1 = 6. 
- 
-This is the starting point for considering your offer to the player. 
- 
-There are other factors which will affect the rate of pay a player expects, some of which are obvious, 
-some of which might not be so clear. 
- 
-For example, everyone can see that the basic wage for a 1st and 4th Division player of the same age and 
-skill will be the same, but do you think that they are likely to be paid the same? As a rule, you can offer 
-something a little lower for a 4th Division player, slightly less for a 3rd Division man, about basic for 
-someone in Division Two, and probably somewhat higher for the real top-notch players in the 1st 
-Division. 
- 
-Another thing to take into account is the player’s category, as the benefits offered by P/S players have to 
-be paid for too; P/S players are expensive. 
- 
-The length of contract you offer a player will also have a strong bearing on whether or not he accepts 
-your offer. Younger players tend to dislike being tied down for a good part of their playing career, and 
-might only accept a contract if it allows them to renegotiate after about a half a season or so. The older 
-players will be looking for security, and are far more likely to accept longer contracts - perhaps as long as 
-two or three seasons - but the question is whether you can afford to hold on to them for that long. 
- 
-Remember, once a contract is agreed, then a player is legally entitled to receive that amount of money. 
-If you sell someone off to the non-league, then you still have to pay him what you owe him, sometimes 
-resulting in a financial loss! If you decide to forestall offering a player a new contract when he asks for 
-one, perhaps waiting a week or two to see if you can find a replacement for him, then you can offer a 
-null-contract for that session. To do this you MUST enter a contract for him, but make it a bid of Zero K 
-for Zero weeks. This basically tells us that you are putting this player on hold for a while, dealing with 
-him later when you are more sure of your offer. His contract length will still reduce by one week, but no 
-new offers will be made (please note that you cannot offer a player a certain wage of zero weeks, or 
-offer zero K for a number of weeks; it should be obvious, but players do try it!). However, if you simply 
-ignore a player’s request for a contract negotiation, and don’t make any offer at all, the task will be 
-delegated to one of your less-skilled advisors. They will make a bid for the player, for a short contract 
-period, but at a wage that is likely to be a good way higher than any you would have offered. Once this is 
-done, the player will have a far better position to bargain from in future offers, and you might find it 
-hard to keep him on a decent wage, if you so decide to. So, the always make some sort of bid for EVERY 
-player who is up for wages negotiation, even if you intend to sell him off to the non-league, or another 
-club, on the same session. By not doing so, you risk him being offered by the computer a high-rate, 
-lucrative deal that is just more money down the drain.  
- 
-Judicious bidding should mean that your players 
-never get down to zero weeks and ask for a transfer, but this can and does happen, usually through 
-managerial incompetence. There are times when a player can prove completely intractable, and no offer 
-you make him will be accepted, his drive to be away from the club overriding even the best of offers you 
-make. This doesn’t happen often, but it can be a factor that hits your side, so be wary. As you have four 
-attempts to arrange a contract with each player a certain degree of experimentation is possible. 
- 
-You can use this opportunity to gauge the effects of offering longer contracts or less money to certain 
-players. Every time you make an offer to the player, you will be given his reaction upon your next turn 
-sheet. By experience and common sense, you should be able to judge what offer a player might accept, 
-if he refuses your current one. There are two factors to consider in any offer; how the player judged the 
-terms, and how close you were to getting him to accept a good deal. The first column, under the 
-heading `Terms were’ will let you know if the offer was a good or bad one for the player concerned. If 
-you are getting told that it was `very good’, then the player might well accept the same offer again next 
-time, if it rates as `An insult!’, then you should be thinking again! The column headed `Negotiation’ is 
-merely how good/poor the computer considers your offer. For example, if you end up paying a low level 
-player a very high wage for a long period of time, expect the comment to be suitably derisory, or rate up 
-amongst the `excellent’ judgment for the opposite end of things. 
- 
-{{ :finances:payrates.png |}} 
- 
-Players whose contracts expire (their Contract Length reduces to zero) and who fit certain criteria, are 
-either placed in the next available Auction, or are simply sold to the non-league. For the former to 
-happen, the player must either be at skill level FIVE or above(this level will gradually rise during the 
-season though), or be an APP or SBY. The latter fate is reserved for all players over the age of 18 who are 
-rated at skill levels below five. For players put into the auction, a reserve price of what they would fetch 
-from the non-league is generated, and then all you can do is wait and see what you get for him. If a club 
-buys him, you will receive whatever money is paid for him (this will be at least what he would fetch from 
-the non-league), otherwise he will be sold to the non-league anyway, and you will be given his basic 
-value. The best thing to do if this happens is to be pragmatic, shrug your shoulders and use the cash to 
-good effect when looking for a replacement player.  
- 
-Also, for those managers that think it feasible to 
-keep over half their side ready to negotiate contracts at all times, by never offering terms for longer 
-than four or five weeks, there is a detrimental factor - player security. If a player is currently under 
-contract negotiation, he is less likely to play in a settled manner, his mind perhaps being on other things. 
-For a single player this factor is very minor, but if a manager is foolish enough to have virtually all his 
-first choice players awaiting negotiation of acceptable terms, he might find that his teams cohesion is 
-somewhat lacking. For the first week or two of negotiations, and player might just be a little edgy, but 
-when he is down to the last couple of weeks of his contract, he begins to think more about his future 
-than he does of his job in hand. If you play him in your games, be prepared for him perhaps not coming 
-up to scratch, as his mind is clouded by worries. Sound like the real world to you? 
- 
-A player waiting for a listing in the next auction will be on a provisional wage of his Base Wage (as 
-calculated above) or his current wage, whichever is the highest. 
- 
-**Note the following points...** 
- 
-  * You will not be allowed to bid for any of your own players who appear in the auction, whether they are out-of-contract or not. 
-  * Unqualified APP’s and SBY’s cost nothing in wages, but when they qualify they are given a provisional contract of 8 weeks at their Base Wage. 
-  * Players purchased from the auction or other teams are given provisional 4 week contracts at their Base Wage upon joining your team. 
-  * When a player’s contract falls to one week and you are desperate to keep him on your books, then bidding at least treble his base wage for an optimum period (E.g. 9 weeks) will almost certainly entice him to stay with your club, and allow you another chance to talk things through. We would not advise this tactic too often though, for his stance upon accepting a new contract is going to be based upon his new, inflated, wage deal. 
-  * If you sell a player to the Non-League then you have to pay him the remainder of his contract so be careful when trying to offer very long contracts to players. 
- 
-It helps us enormously if you can bid for your contracts in the same manner they appear on your squad sheet, i.e. the lowest squad number through to the highest number (and across the turn sheet and not 
-down in columns). This is how they appear on the computer when we input your side, and mistakes 
-sometimes get made if you bid for them in a spurious order. 
- 
----- 
- 
-==== Bankruptcy ==== 
- 
-As you can no doubt see, there is plenty of chance to spend your hard-earned money throughout the 
-season, be it on buying players, improving your ground, scouting opponents or investing cash back into 
-your Supporters Club. However, you must keep a tight grip on your finances at all times, for once you 
-start slipping into the red, it can be a struggle to get out again. Always bear in mind that once your club 
-tips over the £1 million overdraft limit, the dreaded Bank manager may step in and start selling off the 
-prized parts of your squad, to ensure your solvency. Better to hold back from buying that star player if it 
-means that you are likely to lose him only a few sessions later (probably at a reduced cost), when your 
-club tips towards bankruptcy! 
- 
----- 
- 
-==== Ground Development ==== 
- 
-Your Ground has a fixed capacity which can be increased, gradually, by investment in Ground 
-Development. Each session you can build up to 1000 new seats at a cost of £50 per seat. The maximum 
-possible ground capacity is 80,000 seats and in all neutral games the ground capacity is assumed to be 
-80,000. At the end of the season some of your seats will be condemned by the local council and your 
-capacity will be reduced. Therefore, building and maintaining a stadium of 80,000 seats will be a costly 
-business but worth it if you can pull in those sort of crowds week in, week out. 
- 
----- 
- 
-==== Pitch Modifications ==== 
- 
-To avoid the ravages of the weather upon your pristine playing surface, you might like to invest in the 
-sort of developments to your pitch that the larger clubs often make use of. Under soil heating is 
-becoming increasingly common, as is the adoption of a large ground-staff to keep the turf in the best 
-possible condition. Should you want your team to be relatively sure of how well their tactics might work 
-on what is otherwise an unpredictable surface, you can put money into just such an area. Basically, for a 
-one-off payment of around 100K (which increases markedly in the higher divisions and as your ground 
-capacity increases), you will be able to install improvements to your pitch that will held counteract the 
-worst weathers. This will mean that poor pitch conditions will always be ‘Good’, no matter what the 
-weather conditions. If your side is one that tends to play with a stronger midfield game, then this will 
-obviously be a benefit.  
- 
-Payments are made every session after that for the upkeep of the Modifications, 
-starting at around 4K, and increasing every session by a similar margin. Modifications can last for a 
-considerable period, perhaps as long as two seasons before the whole thing needs replacing (at a lower 
-rate than the initial installation). 
- 
-This is not going to be an option widely used by the less financially secure clubs, as expending a fair 
-some of money each season may not be a realistic option for them, but for the clubs with money to 
-burn, it is likely to have a very wide benefit. And remember, a club is not likely to know that you have 
-this improvement until they have visited your ground, by which time, it will be too late for them plan 
-their tactics to benefit from it! 
- 
-One big bonus though is that if you have pitch mods you cannot get a postponed game under any 
-circumstances at all. 
- 
----- 
- 
-==== Supporters Club ==== 
- 
-You may also attempt to increase your attendance, and hence your gate receipts, by spending your 
-income on developing your SUPPORTERS CLUB. For this you must invest a minimum of 50K and 
-upwards, which is assumed to go into various projects that benefit the club. You do not have to do this 
-on every turn, and you’ll never know the exact result, but over the season a wise investment policy 
-should show dividends in increased attendances, and hence, income. 
- 
----- 
- 
-==== Transfers ==== 
- 
-There are very few clubs who can have a successful season without dealing in some sort of transfer of 
-players, as few sides have the depth of quality players needed for a prolonged season of success. In 
-KICKABOUT, there are two ways of acquiring new, qualified players; by purchasing them from other 
-teams, or by outbidding everyone else when the transfer `Auction’ has something on offer you want. For 
-the first of these methods to succeed, you will have to contact the opposite manager, and the two of 
-you can then thrash out any deals you wish. Provided that we receive matching instructions from both 
-of the players involved, then the deal will take place at the end of the session that they submit it. (NOTE: 
-This means AFTER all the matches for that session have been played, not before!) 
- 
-Both sides must agree, and the player, or players, involved in the deal must be uninjured and free from 
-suspensions. If they are not, then the deal will be cancelled. 
- 
-However, if a manager knows in advance that the player he wants is either injured or suspended he can 
-let us know about it, and we will allow the deal to go through. Also, to safeguard against unscrupulous 
-managers (who tend to be better known as `cheats’), you can specify all the details of the player(s) you 
-expect to receive as part of the deal (except for BW/CR stats), and if they don’t match, we will also 
-cancel it. 
- 
-We reserve the right to cut out deals that we think are either unfair, dubious, or the result of two friends 
-trying to asset-strip one side, and leave the other as a super-team. We are willing to listen to argument 
-on the matter, but don’t expect sympathy if you are guilty of trying to win an unfair advantage. The only 
-other time a deal such as this will be blocked is if the player(s) involved is currently out of contract, and 
-has appeared in the same sessions Auction List. If this is the case, then the deal will be ignored, and the 
-player will be sold as is normal for an auction. 
- 
-The only other thing to note is that there are just six slots available on your orders sheet for deals. THIS 
-IS THE MAXIMUM YOU CAN DO PER SESSION. Please don’t try to do more than this, as it will simply not 
-be allowed, and all of your deals may be cancelled as a result. 
- 
-The same goes for bidding in the Auction - there are just eight slots, and that is the maximum number of 
-bids you can tender. Also try to remember that ALL such deals are done AFTER the matches have been 
-played; it’s no good trying to buy a player with the intention of putting him in this week’s games, nor 
-trying to sell an unqualified SBY so that you can discover another on the same week. Transfers occur 
-AFTER the games have been played. 
- 
----- 
- 
-==== The Auction ==== 
- 
-The Auction List is an artificial method of bringing new players into the league at various intervals 
-throughout the game. It also allows managers to put their own players into the same list, presenting 
-them as `open to the highest bidder’. The Auction works in much the same way as you would expect, 
-with managers bidding for a maximum of eight players, giving one bid for each of the players they would 
-like to purchase. The highest bidder for each player will get that player added to his squad at the end of 
-the session, provided he can afford to spend the money he bid. 
- 
-The default method of buying players in the auction is that once one of the bids tendered by a player 
-succeeds, then all his subsequent bids will be ignored. You can place your own players into the rolling 
-auction by telling us which players you want sold, and including all of the relevant details about him. 
-However, the main drawback by making a player available to the whole league in this manner is that 
-once he is placed into this “list” of players, he cannot be sold through private means. Any manager that tries to do this (sell a listed player to someone else privately) will be severely penalised. Also only one 
-player per side can be put into the “list” and he will remain there for three sessions. After that, if he is 
-unsold, he will return to your side. 
- 
-In addition you can state a minimum price (reserve) you would be willing to accept for each player. 
-Please note that there is a minimum level depending upon the session you are in, below which players 
-CANNOT be entered in the rolling auction. This rule is rescinded for qualified SBY’s, APP’s and SPECIAL 
-PLAYERS. Though remember that unqualified SBY’s and APP’s cannot be traded in any way so therefore 
-cannot be placed in the auction list. 
- 
----- 
- 
-==== Bidding for Players ==== 
- 
-Instructions can be given contrary to that which stops your first successful bid stopping the rest going 
-through, in that a manager can say `Buy Player A, and then Player B, regardless of the result of the first 
-bid’. Or a manager may wish for all of his bids to be tendered, regardless of any of the results. Be wary 
-of using this option though, as you must have the money to be able to afford ALL the purchases, 
-otherwise every one of your bids could be cancelled. 
- 
-The main type of order we cannot accommodate is one that instructs us to spend a certain amount of 
-money, and then ignore bids after that. Basically think things through and you should be able to work it 
-out. If not ask us and we’ll offer what help we can. 
- 
-Things to note... 
- 
-When the GM places players in the Auction, those players are not named. It is up to you to name any of 
-these players when you bid for them. If you fail to provide a suitable name then your bid is void and will 
-not be entered into the computer. We also reserve the right to remove bids where the name entered by 
-the player is plain silly, or abusive. Not many top-class players are named `Larry the Lamb’ or `Dirty Den’, 
-so please try and keep it sensible, and help maintain the atmosphere of the game. When coming up with 
-International names the general rule of thumb is that if the name sounds as though it will fit the 
-nationality, then it will be accepted. Bids which take you over your agreed overdraft limit will be 
-ignored. You cannot bid for any of your own players which have appeared in the Auction List. You 
-cannot bid BELOW a listed Reserve price for a player, and you cannot name a player that already has 
-one. [player entered by manager in auction]. 
- 
-As the season goes by the players for offer on the auction will be older and less effective, though there 
-may be some surprises. When bidding for players your bids are considered to be conditional upon the 
-result of the previous bid unless you state otherwise. Each bid must be made in units of one thousand 
-pounds and can be denoted on the turn sheet as follows; 
- 
-Bid 100K means ‘bid £100,000’ Bid 1251K means ‘bid £1,251,000’ etc. 
- 
-Conditional bids are a tricky set of “rules” to work out, as they tend to be determined by a semicommon 
-sense and semi-logical approach to the way buying is done. You can ask to bid for a second 
-player dependant on the conditions of a previous bid, you can ask to buy two players together or you 
-can join up a number of lesser bids with the intent of buying them all. However, you cannot give us 
-instructions which simply say “buy any three of these players” or “spend just £1.5 million” or anything 
-too complex. 
- 
-An example of legal and illegal bidding patterns are shown below... 
- 
-1) Jones 1250k 
-2) Williams 750k 
-3) Phillips 1355k 
-4) 2 PP’s 355k 
- 
-**LEGAL** 
- 
-  * “Bid for players 1 & 2 regardless of result of player 1 bid” - this would attempt to buy both of the first 
-two players, but would stop checking for further buys if either/both of the first two players are bought. 
- 
-**ILLEGAL** 
- 
-  * “Buy any player and the 2 PP’s” - Unfortunately, this may sound okay, but is an illegal bid. The PP’s can be made dependent upon any one of the players, but not on them all.  
- 
-**LEGAL** 
- 
-  * “Buy all the items” - Provided the manager has enough money to afford all of these players (£3.8 million) then there is no problem in doing this.  
- 
-**ILLEGAL** 
- 
-  * “Buy player 1, and then any one other” - Again, this sounds fine but isn’t. The bid for player 1 will be tendered along with one of the other bids, but cannot be entered separately to be tallied with each. 
- 
-**LEGAL** 
- 
-  * “Buy player 1, but if this fails, buy all the others” - As with the “buy all” option, there is no problem with this sort of bid, provided the manager has the money to spend.  
- 
-If you are unsure of what constitutes a legal or illegal bid then ASK THE GM. 
- 
----- 
- 
-==== Sales to the Non-League ==== 
- 
-You can also get rid of unwanted players from your squad at any time, which is regarded as selling them 
-to the Non-League, at the following rates... 
- 
-For example, an AGE 23 LEVEL 6 player will raise 150K for club funds if sold to the non-league. [GK or SW 
-will raise double the rates listed below], and if a player is sold to the non-league after the transfer 
-deadline (after the last auction of the season, normally session 13) you will raise only half the rate. 
- 
-Also note that there are no deals between managers allowed after the last auction of the season, 
-simulating the transfer deadline coming into operation, on session 13. Remember that when selling a 
-player to the non-league your income is less the amount it costs to pay up his remaining contract. 
- 
-{{ :finances:non-league.png |}} 
- 
-Many managers who are looking to sell a player to the non-league choose to ignore any contract 
-negotiations for him on that week - if he’s up for negotiation and you ignore it, then his wages will be 
-negotiated for you, meaning that the amount you have to pay him as he leaves may rise. If he’s up for 
-negotiation and you want to sell him to then non-league then enter a minimum offer on the turn sheet. 
-The computer will always calculate the income gained from sales to the Non-league, so please, don't try 
-to convince us that you received an incorrect amount - machines very seldom count wrongly! 
- 
----- 
finances/start.1588023000.txt.gz · Last modified: 2020/04/27 22:30 by stripeyjoe

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