overview:start
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- | ===== Playing KickAbout ===== | ||
- | A KICKABOUT season lasts 16 league sessions (in some PBM games these are called turns, and the words | ||
- | should be regarded as synonymous with one another) and the close season session when ageing of your | ||
- | squad occurs. Each session your Club will play a number of matches, usually two, sometimes three, and | ||
- | on rare occasions, four. Each session you submit a team selection sheet on which you will select your | ||
- | team for all the matches to be played during that session. You also make various other tactical and | ||
- | financial decisions regarding your Club at this time. | ||
- | When we receive them at this end, your orders are fed into our computers, which then play the matches | ||
- | and produce the results. These are returned to you in your team sheets and the League Newsletter, | ||
- | which also contains league tables, match reports, news, a press column for managers to contact each | ||
- | other, transfer details, cup draws, rules updates, and so on. | ||
- | The newsletter is the hub around which the game revolves, and is open to player contributions as well . | ||
- | Professionally published and written in lively style, the newsletter is usually at least twelve pages in | ||
- | length, often sixteen or more, and many players feel it is worth the price of the game on its own! | ||
- | |||
- | ---- | ||
- | ==== The League ==== | ||
- | |||
- | When you join KICKABOUT you will either be managing a brand new team in a new League or, more | ||
- | likely, taking over the management of an existing one. In the former case you will be randomly placed in | ||
- | one of the four divisions created for the new league and, at the end of the season, the top three teams | ||
- | from each division will form Division One for the following season, the second three teams forming | ||
- | Division Two and so on. | ||
- | If you join an existing League you will either takeover an existing team, or you may have the opportunity | ||
- | to start with a new team at season’s end in a lower division (where you can build up your strength free | ||
- | from the power of that League’s leading teams). | ||
- | In an existing league each twelve-man division will operate a three-up, three-down system of promotion | ||
- | and relegation at season’s end. Goal difference will separate clubs on the same number of points, while | ||
- | if this fails to separate them, then the team that scores the most goals will be placed higher. At the | ||
- | beginning of the season you will be provided with a complete fixture list of all your League matches for | ||
- | the coming season so you know who you are playing in the league in each session and can make | ||
- | your team selections accordingly. Also, details of all the other teams, plus their manager’s contact | ||
- | addresses are provided along with your fixture list, so that you can make deals and arrange friendlies | ||
- | etc. | ||
- | |||
- | ---- | ||
- | |||
- | ==== The Competitions ==== | ||
- | There are many competitions within a KICKABOUT season besides the League Championship itself, and it | ||
- | is often these competitions that keep a season alive for a team struggling to maintain the league form | ||
- | needed to win Division Championships. | ||
- | |||
- | With the knock-out competitions, | ||
- | the Cup], the games works as a straight one-leg competition, | ||
- | match ends in a draw after ninety minutes. This replay will be on the opponent’s turf, and will go to | ||
- | extra time, and a penalty shoot-out if necessary. | ||
- | |||
- | The third knockout competition played within a league is the Trophy, which runs in the second half of | ||
- | the season and encompasses all the Third and Fourth Division clubs and the bottom eight in Division | ||
- | Two. The Trophy is different in that there are no replays. The games, if drawn, go into extra time and, if | ||
- | required, a penalty shootout. | ||
- | |||
- | The longest running knockout competition inside every League is the League Cup. The first round | ||
- | consists of the 32 lowest-placed teams in the league from last season, who will play each other on a | ||
- | two-leg basis, the winners going through to meet the remaining 16 teams for round two [ the12 sides | ||
- | from Division 1 and the top 4 in Division 2 ] . These will be played as two-legs also, as will round three | ||
- | and the Quarter-Finals. Both the Semi-finals and Final are straight one-leg games and will be played on | ||
- | Neutral grounds with the games going to a replay and extra time if drawn, again held on neutral | ||
- | grounds. Note that Email and premier leagues might well have differing League Cup set-ups. | ||
- | |||
- | You must check your Pre-Season Info booklet for the session times of all these competitions, | ||
- | league schedule. If you have more than two scheduled matches on any one session, you will be unable | ||
- | to arrange any friendly games (see later) for that same session, and you do not want to miss putting a | ||
- | team out for a vital cup game. | ||
- | |||
- | During the season there will also be REPRESENTATIVE games between sides chosen from the best | ||
- | players in each Kickabout League. Players chosen for the Representative Squad will earn their clubs a | ||
- | £50,000 (50K) bonus, each and every time they are chosen for the squad. The Representative squad | ||
- | manager will usually be the Manager voted Manager of the Year from the previous season for each | ||
- | league. The League that wins the ‘REP’ competition gives all its players a higher chance of turning STAR | ||
- | the following season, and existing STARS may even start the new season still a STAR, so winning the REP | ||
- | competition is a big, big bonus to have. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Cross-League Matches ==== | ||
- | |||
- | As every league of KICKABOUT, plays its season in parallel with all the other leagues, the management of | ||
- | Euro games is somewhat different to others. Your normal matches are played on the session you send in | ||
- | your orders, and you can see their results in the newsletter for that session. However, Cross-League | ||
- | games differ from this in that the competitions that feature teams from every league cannot be played | ||
- | until the data for each of those leagues has been entered. Consequently, | ||
- | opposition is from another league, you will have to wait until the following session before you learn of | ||
- | the results. The matches are played at the very end of the session for ALL leagues, so the results of the | ||
- | game will be applied to your squad sheets BEFORE your next set of matches are entered. This means | ||
- | that any suspensions, | ||
- | though the SP’s will be carried over until NEXT session, the unavailable players will still count as being so | ||
- | for the current one. This is why you may find you need to rely on your substitutes, | ||
- | thinking that they are eligible for the game, may not be. If the result of a cross-league game is of specific | ||
- | importance to you, then you may prefer to call us and find out the result before submitting your team | ||
- | for the next session. | ||
- | |||
- | ---- | ||
- | |||
- | ==== International Matches ==== | ||
- | |||
- | INTERNATIONAL matches also take place, and International managers are generally selected by the GM, | ||
- | based on individual success, club player nationalities and other factors. All players of the selected | ||
- | nationalities have a chance of playing for their country during the International tournaments, | ||
- | their current ability and form. Players selected for this International squad all gain their clubs a 25K | ||
- | bonus EACH TIME that they are chosen for the international squad. | ||
- | |||
- | Managers who control an International side can also gain benefits for their own club too, in the form of | ||
- | financial rewards for success and a prize of 1 Motivation Point for each time they win a match + 100K if | ||
- | this is against higher rated opposition. Only by beating the best do you get rewards. International | ||
- | managers also receive a free SUPERSCOUT for their club side on the basis that they know more about | ||
- | the players in any particular league through their International scouts. Each Representative and | ||
- | International team is allocated 20 MPs and 2 PPs which can be used up during the season. The maximum | ||
- | aggression that can be played in any match is four points (see later). The player who manages the | ||
- | winner s/ runners-up and beaten semi-finalists of the international competitions will win a cash prize for | ||
- | his club as well. | ||
- | |||
- | ---- | ||
- | |||
- | ==== International and Rep Squad Selection ==== | ||
- | |||
- | The squad selection process is controlled by the computer, which will produce a 22 man squad for the | ||
- | managers concerned to select from. Generally it selects the best players in each League, though some | ||
- | specialist players might be conspicuous by their absence at times. The managers concerned then have to | ||
- | select the team in exactly the same way as they would for normal club match. | ||
- | |||
- | Selected, experienced managers, will be invited to manage International and Rep squads | ||
- | |||
- | ---- | ||
- | ==== Friendly Matches ==== | ||
- | |||
- | Finally, after all the hurly-burly of the important games and matches, we reach the relatively low-key, | ||
- | though crucial Friendly games. Clubs who have no second or third match in any session may play a | ||
- | friendly (one per session only). This has to be arranged by yourself (the Yahoo forums are a good place to oranise these), and will be against a team from your League. | ||
- | |||
- | If you are lucky there will be a player-run friendly pool in your league (see the appropriate league' | ||
- | newsletter for news of this!) | ||
- | |||
- | Friendlies are vital for youth development and are exactly the same in all respects as competitive | ||
- | matches. There is no aggression allowed in a friendly match, though the computer will apply a random | ||
- | aggression with the consequent results. This random aggression is generated with its base in the | ||
- | number of disciplinary points each side has generated during the season; when two notoriously dirty | ||
- | teams meet in a friendly game, you can bet that it will be anything but! | ||
- | |||
- | Winners of friendly games receive 10K, though no success points. | ||
- | |||
- | Note that you can only play friendlies against the same opponent twice per season, once at home and | ||
- | once away; there are NO neutral ground friendlies. | ||
- | |||
- | Friendlies are **EXTREMELY** important for bringing on young players, but tend to be treated in a | ||
- | somewhat cavalier fashion by many managers. If somebody contacts you to play a game, make sure you | ||
- | turn up and at the right venue as well! Otherwise the game won’t be played. Also, always check that a | ||
- | prior commitment doesn’t prevent your opponent from playing (a Cup replay perhaps). Friendly slots | ||
- | are too valuable to lose, but it often happens. | ||
- | |||
- | Also, when arranging frieldlies remember that if you play your derby opponent in a friendly then it will still be a derby game, and this is the ONLY case in which you are allowed to select aggression for the match; four points is the minimum AND maximum in this case. You **must** apply this minimum yourself or it will be doubled by the computer. |
overview/start.1587832109.txt.gz · Last modified: 2020/04/25 17:28 by stripeyjoe