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overview:start [2020/04/26 13:57] – [Friendly Matches] stripeyjoeoverview:start [2020/04/27 22:58] (current) – [Tailpiece] stripeyjoe
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-===== Playing KickAbout ===== 
  
-A KICKABOUT season lasts 16 league sessions (in some PBM games these are called turns, and the words 
-should be regarded as synonymous with one another) and the close season session when ageing of your 
-squad occurs. Each session your Club will play a number of matches, usually two, sometimes three, and 
-on rare occasions, four. Each session you submit a team selection sheet on which you will select your 
-team for all the matches to be played during that session. You also make various other tactical and 
-financial decisions regarding your Club at this time. 
-When we receive them at this end, your orders are fed into our computers, which then play the matches 
-and produce the results. These are returned to you in your team sheets and the League Newsletter, 
-which also contains league tables, match reports, news, a press column for managers to contact each 
-other, transfer details, cup draws, rules updates, and so on. 
-The newsletter is the hub around which the game revolves, and is open to player contributions as well . 
-Professionally published and written in lively style, the newsletter is usually at least twelve pages in 
-length, often sixteen or more, and many players feel it is worth the price of the game on its own! 
- 
----- 
-==== The League ==== 
- 
-When you join KICKABOUT you will either be managing a brand new team in a new League or, more 
-likely, taking over the management of an existing one. In the former case you will be randomly placed in 
-one of the four divisions created for the new league and, at the end of the season, the top three teams 
-from each division will form Division One for the following season, the second three teams forming 
-Division Two and so on. 
-If you join an existing League you will either takeover an existing team, or you may have the opportunity 
-to start with a new team at season’s end in a lower division (where you can build up your strength free 
-from the power of that League’s leading teams). 
-In an existing league each twelve-man division will operate a three-up, three-down system of promotion 
-and relegation at season’s end. Goal difference will separate clubs on the same number of points, while 
-if this fails to separate them, then the team that scores the most goals will be placed higher. At the 
-beginning of the season you will be provided with a complete fixture list of all your League matches for 
-the coming season so you know who you are playing in the league in each session and can make 
-your team selections accordingly. Also, details of all the other teams, plus their manager’s contact 
-addresses are provided along with your fixture list, so that you can make deals and arrange friendlies 
-etc. 
- 
----- 
- 
-==== The Competitions ==== 
-There are many competitions within a KICKABOUT season besides the League Championship itself, and it 
-is often these competitions that keep a season alive for a team struggling to maintain the league form 
-needed to win Division Championships. 
- 
-With the knock-out competitions, such as the Cup [and the Bowl for those are KO’d at the 1st round of 
-the Cup], the games works as a straight one-leg competition, with a replay being played if the first 
-match ends in a draw after ninety minutes. This replay will be on the opponent’s turf, and will go to 
-extra time, and a penalty shoot-out if necessary. 
- 
-The third knockout competition played within a league is the Trophy, which runs in the second half of 
-the season and encompasses all the Third and Fourth Division clubs and the bottom eight in Division 
-Two. The Trophy is different in that there are no replays. The games, if drawn, go into extra time and, if 
-required, a penalty shootout. 
- 
-The longest running knockout competition inside every League is the League Cup. The first round 
-consists of the 32 lowest-placed teams in the league from last season, who will play each other on a 
-two-leg basis, the winners going through to meet the remaining 16 teams for round two [ the12 sides 
-from Division 1 and the top 4 in Division 2 ] . These will be played as two-legs also, as will round three 
-and the Quarter-Finals. Both the Semi-finals and Final are straight one-leg games and will be played on 
-Neutral grounds with the games going to a replay and extra time if drawn, again held on neutral 
-grounds. Note that Email and premier leagues might well have differing League Cup set-ups. 
- 
-You must check your Pre-Season Info booklet for the session times of all these competitions, and your 
-league schedule. If you have more than two scheduled matches on any one session, you will be unable 
-to arrange any friendly games (see later) for that same session, and you do not want to miss putting a 
-team out for a vital cup game. 
- 
-During the season there will also be REPRESENTATIVE games between sides chosen from the best 
-players in each Kickabout League. Players chosen for the Representative Squad will earn their clubs a 
-£50,000 (50K) bonus, each and every time they are chosen for the squad. The Representative squad 
-manager will usually be the Manager voted Manager of the Year from the previous season for each 
-league. The League that wins the ‘REP’ competition gives all its players a higher chance of turning STAR 
-the following season, and existing STARS may even start the new season still a STAR, so winning the REP 
-competition is a big, big bonus to have. 
- 
----- 
- 
-==== Cross-League Matches ==== 
- 
-As every league of KICKABOUT, plays its season in parallel with all the other leagues, the management of 
-Euro games is somewhat different to others. Your normal matches are played on the session you send in 
-your orders, and you can see their results in the newsletter for that session. However, Cross-League 
-games differ from this in that the competitions that feature teams from every league cannot be played 
-until the data for each of those leagues has been entered. Consequently, for matches where your 
-opposition is from another league, you will have to wait until the following session before you learn of 
-the results. The matches are played at the very end of the session for ALL leagues, so the results of the 
-game will be applied to your squad sheets BEFORE your next set of matches are entered. This means 
-that any suspensions, injuries and/or SP’s you gain will already have been added to your squad, and 
-though the SP’s will be carried over until NEXT session, the unavailable players will still count as being so 
-for the current one. This is why you may find you need to rely on your substitutes, as players you pick 
-thinking that they are eligible for the game, may not be. If the result of a cross-league game is of specific 
-importance to you, then you may prefer to call us and find out the result before submitting your team 
-for the next session. 
- 
----- 
- 
-==== International Matches ==== 
- 
-INTERNATIONAL matches also take place, and International managers are generally selected by the GM, 
-based on individual success, club player nationalities and other factors. All players of the selected 
-nationalities have a chance of playing for their country during the International tournaments, based on 
-their current ability and form. Players selected for this International squad all gain their clubs a 25K 
-bonus EACH TIME that they are chosen for the international squad. 
- 
-Managers who control an International side can also gain benefits for their own club too, in the form of 
-financial rewards for success and a prize of 1 Motivation Point for each time they win a match + 100K if 
-this is against higher rated opposition. Only by beating the best do you get rewards. International 
-managers also receive a free SUPERSCOUT for their club side on the basis that they know more about 
-the players in any particular league through their International scouts. Each Representative and 
-International team is allocated 20 MPs and 2 PPs which can be used up during the season. The maximum 
-aggression that can be played in any match is four points (see later). The player who manages the 
-winner s/ runners-up and beaten semi-finalists of the international competitions will win a cash prize for 
-his club as well. 
- 
----- 
- 
-==== International and Rep Squad Selection ==== 
- 
-The squad selection process is controlled by the computer, which will produce a 22 man squad for the 
-managers concerned to select from. Generally it selects the best players in each League, though some 
-specialist players might be conspicuous by their absence at times. The managers concerned then have to 
-select the team in exactly the same way as they would for normal club match. 
- 
-Selected, experienced managers, will be invited to manage International and Rep squads 
- 
----- 
-==== Friendly Matches ==== 
- 
-Finally, after all the hurly-burly of the important games and matches, we reach the relatively low-key, 
-though crucial Friendly games. Clubs who have no second or third match in any session may play a 
-friendly (one per session only). This has to be arranged by yourself (the Yahoo forums are a good place to oranise these), and will be against a team from your League. 
- 
-If you are lucky there will be a player-run friendly pool in your league (see the appropriate league's startup 
-newsletter for news of this!) 
- 
-Friendlies are vital for youth development and are exactly the same in all respects as competitive 
-matches. There is no aggression allowed in a friendly match, though the computer will apply a random 
-aggression with the consequent results. This random aggression is generated with its base in the 
-number of disciplinary points each side has generated during the season; when two notoriously dirty 
-teams meet in a friendly game, you can bet that it will be anything but! 
- 
-Winners of friendly games receive 10K, though no success points. 
- 
-Note that you can only play friendlies against the same opponent twice per season, once at home and 
-once away; there are NO neutral ground friendlies. 
- 
-Friendlies are **EXTREMELY** important for bringing on young players, but tend to be treated in a 
-somewhat cavalier fashion by many managers. If somebody contacts you to play a game, make sure you 
-turn up and at the right venue as well! Otherwise the game won’t be played. Also, always check that a 
-prior commitment doesn’t prevent your opponent from playing (a Cup replay perhaps). Friendly slots 
-are too valuable to lose, but it often happens. 
- 
-Also, when arranging frieldlies remember that if you play your derby opponent in a friendly then it will still be a derby game, and this is the ONLY case in which you are allowed to select aggression for the match; four points is the minimum AND maximum in this case. You **must** apply this minimum yourself or it will be doubled by the computer. 
- 
----- 
- 
-==== KickAbout lists on-line 
- 
-Since the majority of our players, use Shomatch, Teampick and MarkInfo and receive their session 
-updates via Shomatch, each league within the game has its own online list where managers chat, 
-arrange deals and discuss issues involving the improvement of Kickabout.  
- 
- 
-So if you had a team in the 
-Disraeli league, you would apply to join that list ka-disraeli@yahoogroups.com ] through the GM and 
-then Disraeli specific items will not clog up the main Kickabout list, Kickabout@yahoogroups.com. 
overview/start.1587905852.txt.gz · Last modified: 2020/04/26 13:57 by stripeyjoe

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