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overview:start [2020/04/27 22:53] – [Kickabout Weekends and Pubmeets] stripeyjoeoverview:start [2020/04/27 22:58] (current) – [Tailpiece] stripeyjoe
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-==== Game Fees ==== 
- 
-KICKABOUT is paid for by players every Session, with current fees per session running at just £3.00 for 
-the postal and premier leagues, with the e-mail leagues from September 2009 running at £2.75 per 
-session. This fee is irrespective of how many games you play in that session as we unlike other soccer 
-PBM’s, can see no reason for penalising players who achieve success and hence have to play more 
-games. On top of this basic cost, there is a start-up fee to pay upon joining the game, which is currently 
-£7.50, for which you get your rulebook, back newsletters, team-sheets and first two sessions. For brandnew 
-managers, you may be asked to credit your account with enough money to cover the first FOUR 
-sessions (£12.00), as we tend to prefer keeping idle browsers and rulebook collectors at bay. You are in 
-no way losing out with this, as you will still get the sessions you would have to pay for anyway, but it 
-stops the casual players dropping in and out of the game on every other session, and upsetting the flow 
-and feel of league as a result. I you have email though you can get this and your first turn for free. 
-In KICKABOUT, Managers who drop out (or are sacked), are replaced as soon as possible, normally on 
-the same session. Unlike many of our competitors, we cannot see the point in playing computer-run 
-teams we much prefer having real people as Managers running our teams! 
- 
-A full-season of KICKABOUT, covering sixteen sessions in all (and including your pre-season Session startup 
-fee), costs £51.00 for the postal and premier leagues; whilst the e-mail leagues all season costs just 
-£46.75. Please note that this payment is non-refundable, as you have reserved your position in the 
-league for the whole season, and if you choose to drop out, then you forfeit your right to any recovery 
-of that money. Our side of the agreement is that we will supply a whole season of KICKABOUT for your 
-payment, which we will always meet. If you choose not to play it, then it is you that is breaking the 
-agreement, not us. And, as a final note, if you submit orders when your account is overdrawn, or does 
-not have enough money in it to cover the current session (i.e. less than £3.00 for postal and premier 
-leagues and £2.75 for the e-mail leagues), you will be charged a double turn fee. This is done to 
-discourage those players who seem to think we are a bank, not a business, and constantly play accounts 
-which are overdrawn. The phrase which sums up our position is 
- 
-**`You must pay to play’** 
- 
-Ignore this, and you will find yourself pushed further into debt. If, after this, you submit a second set of 
-orders without credit, you will be sacked as manager of the team, and your position given to someone 
-else. Try to remember that we are a business, not a hobby; I do have a family to feed after all. 
-If you advise a friend to join KICKABOUT, and he tells us that you did so on his start-up turn, we will 
-credit your account with one session’s turn fees as a thank-you. However, please explain to your friends 
-that they must send in their £7.50 start-up fee if they wish to play KICKABOUT, as just submitting their 
-name and address will get them nothing at all. 
- 
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- 
-==== Mailing Costs ==== 
- 
-It is still possible to play the game by sending and receiving your turns in the post. 
- 
-There are two ways of paying for your mailing costs throughout the season, either by submitting an SAE 
-each session, or by paying for a whole seasons mailing in advance. The latter option will cost you just 
-£7.50 (£9.50 Overseas) for the whole season, while the former means that you MUST submit an SAE 
-each session, and be liable to a £1.00 surcharge that is needed as we try and stem the rising tide of 
-players who cannot be bothered to do either. Be warned; if you don’t pay for your mailing, and don’t 
-submit SAE’s, then you will find that it gets very expensive! 
- 
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- 
-==== Turnaround ==== 
- 
-We aim to keep the game to a four-week turnaround for postal leagues, fortnightly for email leagues so 
-that you gain the maximum enjoyment from our product. Each session your squad sheet will inform you 
-of the next RETURN-BY-DATE, which will be the day we expect your orders to arrive back to us. 
- 
-Any orders arriving twenty-four hours after this date will be deemed late and you will receive one less 
-automatic Success Point [SP] on the following session, so it is up to you to return your orders swiftly to 
-keep the SP’s flowing. Your turns will generally (all things allowing) be processed the day after the 
-RETURN-BY-DATE and if we do not have your orders then we will use the NO MANAGER RULES (below). 
- 
-Hopefully your next turn will be back in the post a day or two after that so that you will have plenty of 
-time in which to return your next set of orders. If you have trouble in meeting deadlines, it might be 
-wise to submit a set of stand-by orders for us to follow, rather than use the No Manager rules. This will 
-save you precious SP’s, and will allow you to make a rough guess on what team will actually make the 
-park for any missed games. At the start of a new season, you will be sent a standard orders sheet 
-anyway, and if you choose not to use it, then that is up to you. 
- 
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-==== Missing Manager Rules ==== 
- 
-If a manager misses a session and doesn’t submit orders then the computer will select his team for him 
-(unless he has submitted stand-by orders), but this tends to be done with little tactical thought, so your 
-team will not do as well as if you had selected it (at least, usually!!). No success points will be allocated 
-to training during that session; all available SP’s are converted into cash at a rate of 100K per SP instead. 
- 
-Obviously, missing turns is not going to help your team building very much! 
- 
-If a second session is missed then we will assume that you have dropped out of the game and a new 
-manager will be sought to take over the management of your team. Game over! 
- 
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- 
-==== Disputes ==== 
- 
-If you feel we have made a major mistake somewhere, or there appears to be an error made concerning 
-your orders, then please include some documentary evidence (turn sheets, printouts, etc.) when 
-contacting us about it. Without these we have no way of checking your claims and any errors cannot be 
-rectified. We reserve the right to overrule any claims if we consider it necessary and our decision is final. 
-Please don’t ask for a whole session to be re-run if the error is one that cannot easily be put right. We 
-will do all we can to rectify mistakes on our part, but we obviously cannot do anything that will 
-adversely affect the other players in the game. Such errors are very rare indeed, and though they do 
-occur, we hope that you will never be the victim of one. Finally, please remember that we are human, 
-and with the sheer volume of data entry involved in KICKABOUT, we cannot claim to be 100% accurate 
-for 100% of the time. 
- 
-To err is to be human after all! [Rumour has it the GM is an alien though]!!!!! 
- 
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- 
-==== Tailpiece ==== 
- 
-This rulebook is only an outline of what the game of KICKABOUT contains. Much of the game revolves 
-around the Newsletter, and it is from here that news, rules and ideas flow. Things such as the Kickabout 
-Weekends breathe additional life into this already fascinating game, while your fellow managers are also 
-a source of news and views, and you will receive the names and contact addresses of these with your 
-start-up materials and fixture lists. Contacting them to arrange deals, friendly fixtures or just for an 
-exchange of ideas can prove as much fun as the game itself. 
- 
-Whatever you get out of KICKABOUT, we feel sure that you will come to see why the game is regarded 
-as the most complex, rewarding and fulfilling of its kind on the PBM market today. Good Luck with your 
-side, and may you reap the rewards your planning and luck deserve. 
- 
-(This rulebook updated with the help of Graeme `Councilor’ Miller) 
overview/start.1588024414.txt.gz · Last modified: 2020/04/27 22:53 by stripeyjoe

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