overview:start
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overview:start [2020/04/27 22:53] – [Kickabout Weekends and Pubmeets] stripeyjoe | overview:start [2020/04/27 22:58] (current) – [Tailpiece] stripeyjoe | ||
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- | ==== Game Fees ==== | ||
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- | KICKABOUT is paid for by players every Session, with current fees per session running at just £3.00 for | ||
- | the postal and premier leagues, with the e-mail leagues from September 2009 running at £2.75 per | ||
- | session. This fee is irrespective of how many games you play in that session as we unlike other soccer | ||
- | PBM’s, can see no reason for penalising players who achieve success and hence have to play more | ||
- | games. On top of this basic cost, there is a start-up fee to pay upon joining the game, which is currently | ||
- | £7.50, for which you get your rulebook, back newsletters, | ||
- | managers, you may be asked to credit your account with enough money to cover the first FOUR | ||
- | sessions (£12.00), as we tend to prefer keeping idle browsers and rulebook collectors at bay. You are in | ||
- | no way losing out with this, as you will still get the sessions you would have to pay for anyway, but it | ||
- | stops the casual players dropping in and out of the game on every other session, and upsetting the flow | ||
- | and feel of league as a result. I you have email though you can get this and your first turn for free. | ||
- | In KICKABOUT, Managers who drop out (or are sacked), are replaced as soon as possible, normally on | ||
- | the same session. Unlike many of our competitors, | ||
- | teams we much prefer having real people as Managers running our teams! | ||
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- | A full-season of KICKABOUT, covering sixteen sessions in all (and including your pre-season Session startup | ||
- | fee), costs £51.00 for the postal and premier leagues; whilst the e-mail leagues all season costs just | ||
- | £46.75. Please note that this payment is non-refundable, | ||
- | league for the whole season, and if you choose to drop out, then you forfeit your right to any recovery | ||
- | of that money. Our side of the agreement is that we will supply a whole season of KICKABOUT for your | ||
- | payment, which we will always meet. If you choose not to play it, then it is you that is breaking the | ||
- | agreement, not us. And, as a final note, if you submit orders when your account is overdrawn, or does | ||
- | not have enough money in it to cover the current session (i.e. less than £3.00 for postal and premier | ||
- | leagues and £2.75 for the e-mail leagues), you will be charged a double turn fee. This is done to | ||
- | discourage those players who seem to think we are a bank, not a business, and constantly play accounts | ||
- | which are overdrawn. The phrase which sums up our position is | ||
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- | **`You must pay to play’** | ||
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- | Ignore this, and you will find yourself pushed further into debt. If, after this, you submit a second set of | ||
- | orders without credit, you will be sacked as manager of the team, and your position given to someone | ||
- | else. Try to remember that we are a business, not a hobby; I do have a family to feed after all. | ||
- | If you advise a friend to join KICKABOUT, and he tells us that you did so on his start-up turn, we will | ||
- | credit your account with one session’s turn fees as a thank-you. However, please explain to your friends | ||
- | that they must send in their £7.50 start-up fee if they wish to play KICKABOUT, as just submitting their | ||
- | name and address will get them nothing at all. | ||
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- | ==== Mailing Costs ==== | ||
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- | It is still possible to play the game by sending and receiving your turns in the post. | ||
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- | There are two ways of paying for your mailing costs throughout the season, either by submitting an SAE | ||
- | each session, or by paying for a whole seasons mailing in advance. The latter option will cost you just | ||
- | £7.50 (£9.50 Overseas) for the whole season, while the former means that you MUST submit an SAE | ||
- | each session, and be liable to a £1.00 surcharge that is needed as we try and stem the rising tide of | ||
- | players who cannot be bothered to do either. Be warned; if you don’t pay for your mailing, and don’t | ||
- | submit SAE’s, then you will find that it gets very expensive! | ||
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- | ==== Turnaround ==== | ||
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- | We aim to keep the game to a four-week turnaround for postal leagues, fortnightly for email leagues so | ||
- | that you gain the maximum enjoyment from our product. Each session your squad sheet will inform you | ||
- | of the next RETURN-BY-DATE, | ||
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- | Any orders arriving twenty-four hours after this date will be deemed late and you will receive one less | ||
- | automatic Success Point [SP] on the following session, so it is up to you to return your orders swiftly to | ||
- | keep the SP’s flowing. Your turns will generally (all things allowing) be processed the day after the | ||
- | RETURN-BY-DATE and if we do not have your orders then we will use the NO MANAGER RULES (below). | ||
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- | Hopefully your next turn will be back in the post a day or two after that so that you will have plenty of | ||
- | time in which to return your next set of orders. If you have trouble in meeting deadlines, it might be | ||
- | wise to submit a set of stand-by orders for us to follow, rather than use the No Manager rules. This will | ||
- | save you precious SP’s, and will allow you to make a rough guess on what team will actually make the | ||
- | park for any missed games. At the start of a new season, you will be sent a standard orders sheet | ||
- | anyway, and if you choose not to use it, then that is up to you. | ||
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- | ==== Missing Manager Rules ==== | ||
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- | If a manager misses a session and doesn’t submit orders then the computer will select his team for him | ||
- | (unless he has submitted stand-by orders), but this tends to be done with little tactical thought, so your | ||
- | team will not do as well as if you had selected it (at least, usually!!). No success points will be allocated | ||
- | to training during that session; all available SP’s are converted into cash at a rate of 100K per SP instead. | ||
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- | Obviously, missing turns is not going to help your team building very much! | ||
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- | If a second session is missed then we will assume that you have dropped out of the game and a new | ||
- | manager will be sought to take over the management of your team. Game over! | ||
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- | ==== Disputes ==== | ||
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- | If you feel we have made a major mistake somewhere, or there appears to be an error made concerning | ||
- | your orders, then please include some documentary evidence (turn sheets, printouts, etc.) when | ||
- | contacting us about it. Without these we have no way of checking your claims and any errors cannot be | ||
- | rectified. We reserve the right to overrule any claims if we consider it necessary and our decision is final. | ||
- | Please don’t ask for a whole session to be re-run if the error is one that cannot easily be put right. We | ||
- | will do all we can to rectify mistakes on our part, but we obviously cannot do anything that will | ||
- | adversely affect the other players in the game. Such errors are very rare indeed, and though they do | ||
- | occur, we hope that you will never be the victim of one. Finally, please remember that we are human, | ||
- | and with the sheer volume of data entry involved in KICKABOUT, we cannot claim to be 100% accurate | ||
- | for 100% of the time. | ||
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- | To err is to be human after all! [Rumour has it the GM is an alien though]!!!!! | ||
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- | ==== Tailpiece ==== | ||
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- | This rulebook is only an outline of what the game of KICKABOUT contains. Much of the game revolves | ||
- | around the Newsletter, and it is from here that news, rules and ideas flow. Things such as the Kickabout | ||
- | Weekends breathe additional life into this already fascinating game, while your fellow managers are also | ||
- | a source of news and views, and you will receive the names and contact addresses of these with your | ||
- | start-up materials and fixture lists. Contacting them to arrange deals, friendly fixtures or just for an | ||
- | exchange of ideas can prove as much fun as the game itself. | ||
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- | Whatever you get out of KICKABOUT, we feel sure that you will come to see why the game is regarded | ||
- | as the most complex, rewarding and fulfilling of its kind on the PBM market today. Good Luck with your | ||
- | side, and may you reap the rewards your planning and luck deserve. | ||
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- | (This rulebook updated with the help of Graeme `Councilor’ Miller) |
overview/start.1588024414.txt.gz · Last modified: 2020/04/27 22:53 by stripeyjoe