overview:start
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- | ==== Missing Manager Rules ==== | ||
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- | If a manager misses a session and doesn’t submit orders then the computer will select his team for him | ||
- | (unless he has submitted stand-by orders), but this tends to be done with little tactical thought, so your | ||
- | team will not do as well as if you had selected it (at least, usually!!). No success points will be allocated | ||
- | to training during that session; all available SP’s are converted into cash at a rate of 100K per SP instead. | ||
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- | Obviously, missing turns is not going to help your team building very much! | ||
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- | If a second session is missed then we will assume that you have dropped out of the game and a new | ||
- | manager will be sought to take over the management of your team. Game over! | ||
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- | ---- | ||
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- | ==== Disputes ==== | ||
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- | If you feel we have made a major mistake somewhere, or there appears to be an error made concerning | ||
- | your orders, then please include some documentary evidence (turn sheets, printouts, etc.) when | ||
- | contacting us about it. Without these we have no way of checking your claims and any errors cannot be | ||
- | rectified. We reserve the right to overrule any claims if we consider it necessary and our decision is final. | ||
- | Please don’t ask for a whole session to be re-run if the error is one that cannot easily be put right. We | ||
- | will do all we can to rectify mistakes on our part, but we obviously cannot do anything that will | ||
- | adversely affect the other players in the game. Such errors are very rare indeed, and though they do | ||
- | occur, we hope that you will never be the victim of one. Finally, please remember that we are human, | ||
- | and with the sheer volume of data entry involved in KICKABOUT, we cannot claim to be 100% accurate | ||
- | for 100% of the time. | ||
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- | To err is to be human after all! [Rumour has it the GM is an alien though]!!!!! | ||
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- | ---- | ||
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- | ==== Tailpiece ==== | ||
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- | This rulebook is only an outline of what the game of KICKABOUT contains. Much of the game revolves | ||
- | around the Newsletter, and it is from here that news, rules and ideas flow. Things such as the Kickabout | ||
- | Weekends breathe additional life into this already fascinating game, while your fellow managers are also | ||
- | a source of news and views, and you will receive the names and contact addresses of these with your | ||
- | start-up materials and fixture lists. Contacting them to arrange deals, friendly fixtures or just for an | ||
- | exchange of ideas can prove as much fun as the game itself. | ||
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- | Whatever you get out of KICKABOUT, we feel sure that you will come to see why the game is regarded | ||
- | as the most complex, rewarding and fulfilling of its kind on the PBM market today. Good Luck with your | ||
- | side, and may you reap the rewards your planning and luck deserve. | ||
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- | (This rulebook updated with the help of Graeme `Councilor’ Miller) |
overview/start.1588024539.txt.gz · Last modified: 2020/04/27 22:55 by stripeyjoe