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paperwork:start [2020/04/27 23:01] – [The Squad Sheet] stripeyjoe | paperwork:start [2020/04/27 23:05] (current) – removed stripeyjoe | ||
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- | ===== Explanation of Print-outs ===== | ||
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- | ==== Filling in the TurnSheet ==== | ||
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- | (**Note:** These notes are for people who manually complete a turnsheet. The majority of players now use TeamPick for creating and emailing their turnsheets) | ||
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- | To differentiate between your orders and your results, the former is generally called a TEAMSHEET, | ||
- | while the latter is known as a SQUADSHEET. | ||
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- | At the top of the sheet is the simplest part to complete. Here you must write your name, the name of | ||
- | your team, what League you are in, what division within that league, and what session the orders are | ||
- | for. Please ensure that you get these bits of information corrects, otherwise you might end up losing | ||
- | out. Below this is the section of the sheet that deals with your expenditure of success points from the | ||
- | last session. Here you mark your coaching of performance levels, your P/S training, and whether or not | ||
- | you choose to turn any of the SP’s into cash. Also here is the section of the sheet when you can | ||
- | designate the use of two PP’s to restore a player currently under the effects of an All-Season Injury. | ||
- | (Note: only an all-season injury can be treated like this, not lesser ones. All-Season injuries show as | ||
- | being injured for 99 games on the results sheet when they happen). | ||
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- | The spaces below this part of the sheet are for noting down any Scouting we wish to do over the next | ||
- | session, plus any finances we wish to allocate to either Tactical ploys, or Extra Scouting Information. To | ||
- | be successful with you scouts, you must ensure that you are scouting the right team, at the right venue, | ||
- | playing the correct opponents. In the next part of the sheet, we must negotiate contracts with any | ||
- | player that is currently on four weeks or less of his existing contract. The section marked for Auction | ||
- | bids is only to be completed if there is an Auction list in the current Newsletter, and you wish to try and | ||
- | purchase a player from it. | ||
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- | You may not bid for any player or item more than once, and unless we are instructed otherwise, your | ||
- | bids will stop after the first successful purchase. The transfers section allows us to unload our players | ||
- | onto the Non-league sides, or to conduct deals with other managers. In this part of the team sheet, you | ||
- | must be very clear about your intentions. Details on your team sheet must match the details written on | ||
- | the team sheet of any other managers involved in the deal, otherwise it will fail. Note also that the six | ||
- | slots show a maximum number of deals that can take place in any one session. | ||
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- | The last part of the sheet is there for us to pass messages on to other players through the press column, | ||
- | to query the GM on any matter, and to highlight any turn fees sent in with the orders. If there is a | ||
- | matter that needs resolving BEFORE the orders are processed, then it is wise to make sure that it is very | ||
- | clear to us, or that it is written on a separate sheet of paper entirely. Also note that unless your credit is | ||
- | entered on the sheet, it is possible that a cheque could be left, overlooked, inside an envelope and | ||
- | simply discarded. The reverse of the turn sheet is where we actually pick the teams and tactics we will | ||
- | use in the matches we have lined up for that session. There are three boxes available for our teams, | ||
- | clearly marked as MATCH ONE, TWO and THREE. The manner in which you fill these boxes in is the way | ||
- | in which your teams will be picked. | ||
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- | **ENSURE THAT YOU HAVE CHECKED THE PROCESSING ORDER OF THIS SESSION’S GAMES!** | ||
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- | If you enter your Friendly match as Match Two, and then put your Cup team down as Match Three, you | ||
- | are most likely going to find yourself with a superb win in a meaningless friendly match, and a sorry exit | ||
- | from the Cup! Choose your team in logical order, starting with a Keeper and/or Sweeper, and then | ||
- | listing all of your Defenders, then Midfielders, | ||
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- | The Substitutes position should always be filled in as well, despite whether you believe that you need | ||
- | one or not, if you don’t fill in the Sub’s box, then be prepared to pay the consequences. | ||
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- | After all the players have been entered, we then tally up the skill totals of each one, and write them in | ||
- | the Sub Totals boxes below. Remember that players such as MF/A, MF/D and MF/A/D all add their levels | ||
- | to more than one area of the team, and these additional playing levels should be recorded here too. | ||
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- | Also, this is the first time the `Three Times Rule’ is checked, in that no outfield area can have more than | ||
- | three times the total skill levels of any other area. | ||
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- | For example, a team with a DF total of 13, MF total of 37 and FW total of 26 would be acceptable, while | ||
- | a team with DF 12, MF 39 and FW 27 would not. If this rule is broken, then the computer will rearrange | ||
- | your side in the manner it finds easiest to deal with, which normally entails moving your best player | ||
- | from the offending area into the offended one. And, for most players, this will result in the subsequent | ||
- | loss of performance levels for playing Out Of Position! | ||
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- | The additions columns below your Sub Totals are where you place the more subtle tactical choices, | ||
- | including the bonus levels gained from Home Advantage (or Playing Defensively), | ||
- | influence levels, any Aggression points you choose to use, and finally, any Motivation Points you desire. | ||
- | The Final totals are then added together, and they too must be checked against the `Three Times Rule’ | ||
- | as they were at the Sub Totals stage. It is always wise to double check these figures, as they are the ones | ||
- | that you will actually field in the game, provided you have made no errors of judgment in the above | ||
- | procedures. Below this is the Playing Style option, one of which you should select unless your sides | ||
- | conforms to no particular style at all. Remember that it is no use selecting a Style if your team formation | ||
- | does not conform to the requirements of that style. Finally you can then enter any marking you intend | ||
- | to use in the game, provided that you know the marking numbers of your opponents, which must have | ||
- | been gained through Extra Scouting Info, earlier in the same season. Once you have filled in one Match, | ||
- | then you can move on to the next of your fixtures for the session and repeat the process. The only | ||
- | difference here concerns the picking of newly discovered APP’s, or the subsequent qualification of the | ||
- | same. If a newly discovered APP was discovered in Match One and is also chosen to play in Match Two, | ||
- | then you should simply leave the Squad Number blank when entering his details for Match Two. He does | ||
- | not have a Squad Number as yet, and he has already been `discovered’, | ||
- | enter here at all. If an APP or SBY has qualified in an early Match on the same session, then they will play | ||
- | in any subsequent matches at their new performance level of 2. | ||
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- | Last, but by no means least, you must fill out the fourth box on the back of the sheet. Here you select | ||
- | the Penalty Taker for the session, whether you want to use up a Physio Point or not, the details of any | ||
- | Youth Players that may be discovered this session, along with any further investment in this option, | ||
- | money placed into both Supporters Club and Ground Development whether or not you wish to install | ||
- | the expensive modifications to your Pitch, and finally, whether or not you wish to change your | ||
- | designated Captain for the games this session. | ||
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- | Please don’t overlook this box, as in the cases of Penalty Taker and Youth details in particular, it may | ||
- | prove very costly if you leave it completely blank. Failure to choose a Penalty Taker will mean that the | ||
- | computer selects one of you team at random to take any spot kick you are awarded, while ignoring the | ||
- | Youth option will result in the forfeit of any player discovered through this option on the current | ||
- | session. Better safe than sorry, eh? | ||
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- | ---- | ||
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- | ==== ShowMatch ==== | ||
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- | For those players who do not wish to trust their turns to the fates of the postal service or who wish to | ||
- | receive their sessions back by e-mail where they can watch their teams games played out kick by kick, | ||
- | we have the fantastic Kickabout tool that is Shomatch, developed for us by long time player Paul Sutton. | ||
- | ShowMatch allows you to view the results of your matches from the previous session in a tele-printer | ||
- | style. Watch the match unfold before you as the minute by minute commentary is displayed | ||
- | accompanied by the roar of the crowd as the ball hits the back of the net. The program definitely makes | ||
- | the game even more gripping for the real masochists amongst you! | ||
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- | Please note that you will need to pay Spellbinder a small fee to have the ShowMatch updates emailed to | ||
- | you. This fee is currently £15.95 and covers the whole season for as many teams as you run (i.e. if you | ||
- | have three teams in three leagues the cost is still just a single payment of £15.95). | ||
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- | ==== TeamPick ==== | ||
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- | Also built by Paul Sutton, Teampick is a computer program that takes all the hassle out of filling in your | ||
- | session sheets, with an inbuilt error checker that will highlight any serious omissions etc known as the | ||
- | Assistant Manager. TeamPick is an integral part of the game now, and the vast majority of players use | ||
- | it, it is simply brilliant and makes filling in your turn sheets a joy, and even better it catches your | ||
- | mistakes for you, it is also free to download at the following web-site:- www.teampick.co.uk | ||
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- | ==== MarkInfo ==== | ||
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- | One of our ‘senior’ players Tim Dodge has created this useful little program that once installed extracts | ||
- | player details from your Showmatch updates.This remarkable programme acts like your own chief scout. | ||
- | It allows you to monitor and track the composition of your opponents squads. It automatically and | ||
- | meticulously reads through the various resources available within the Showmatch updates (transfer | ||
- | news, auction results, international squads etc.) sent to you after each session. It extracts the data and | ||
- | then files it away ready to be used before that vital big match. It is also free to download at the | ||
- | following web-site:- www.teampick.co.uk | ||
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paperwork/start.1588024884.txt.gz · Last modified: 2020/04/27 23:01 by stripeyjoe