A team may play `Aggressively’ (or put in more effort and determination) in any competitive match. This excludes friendlies, although a random aggression factor is applied to friendlies by the computer. If you do assign Derby Aggression to a friendly then it will be DOUBLED for that match, so remember NOT to play Aggression in friendlies.
Aggression gives a manager up to ten extra performance levels to distribute to his team as he sees fit. Aggression levels vary from 0 (clean) to 10 (dirty), but the higher the level of aggression played, the greater is the chance of giving away penalties, causing injury to your opponents, accumulating bookings, or being sent off. Aggression levels are distributed between areas, not individual players, in the box provided on the orders sheet. Aggression can be applied to a GK or SW to improve his performance but remember that doing this greatly increases his chance of being sent-off, booked or injured.
Also please note that to raise GK and SW by one performance level requires TWO aggression points, all other areas require only one.
Bookings and dismissals will mainly occur to the players in the areas where aggression has been used (i.e. apply it to midfield and your midfield players will generally be the ones in trouble). The chances of bookings and dismissals occurring in an area are not only dependant on the aggression played there but also the number of players playing in that area.
Even if no AGG is played there is always the chance of someone being booked, sent-off or injured. As the season continues your players will accumulate disciplinary points (DP), at a rate of 4 points for a booking and 10 for a sending-off. Once a player passes a certain number of points he will be suspended for a rising number of matches.
PLEASE NOTE THAT ANY SUSPENSIONS AND INJURIES START FROM THE FIRST GAME OF THE FOLLOWING SESSION, not the next match in the current one! The penalties inflicted can be seen from the table shown above.
See also…