At the beginning of the season you receive five Physio Points (PP’s) which are used to try and prevent injuries to your players when the opposition plays aggressively against you. These represent special training methods and an increased physiotherapy staff given to specific sessions. Each session you can choose to use one of the PP’s, which will decrease the chance of your players receiving injuries for all the matches in that session only. You have a limited supply of Physio Points so they should be used when you think the opposition will play particularly aggressively against your team.
Physio points can also be used to restore a player to the team who has received an ALL SEASON INJURY and therefore deemed to be unavailable for every game throughout the rest of the season. This represents your club expending time and effort to find a specialist capable of treating such a devastating blow to the player involved. For the sake of simplicity, this treatment takes place immediately you inform the GM that you want the player restored, and will cost you 2 Physio Points. The player will then return to your squad and be immediately available to play, but at a performance level of 2 LESS than when you applied the 2 PP’s (confidence destroyed by injury, lasting effects, etc).
If you don’t have 2 PP’s left then you can’t restore that player. It is up to you to decide the best policy regarding the use of PP’s; do you try to prevent injuries or do you save them to cure what would normally be a devastating injury to a key player? Note that you can only restore players with ALL SEASON INJURIES (i.e. Inj 99) to the team, not players who might be injured for two games, say. There is a slim chance that you might not `use up’ your PP when you play it, and that it could be returned to your team sheet at the end of a session.
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