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players:start [2020/04/27 21:41] – [Category Changes] stripeyjoeplayers:start [2020/04/28 17:22] (current) stripeyjoe
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 See also... See also...
  
-  * [[players:start#Player Positions|Player Positions]] +  * [[player_positions:start|Player Positions]] 
-  * [[game_mechanics:start#Player Categories|Player Categories]] +  * [[player_categories:start|Player Categories]] 
-  * [[players:start#Performance Levels|Performance Levels]] +  * [[performance_levels:start|Performance Levels]] 
-  * [[players:start#Star Players|Star Players]] +  * [[star_players:start|Star Players]] 
-  * [[players:start#Apprentices|Apprentices]] +  * [[apprentices:start|Apprentices]] 
-  * [[players:start#Future Stars|Future Stars]] +  * [[future_stars:start|Future Stars]] 
-  * [[players:start#Schoolboys|Schoolboys]]+  * [[schoolboys:start|Schoolboys]]
  
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-==== Ageing ==== 
  
-At season’s end the third factor that affects a player’s performance level comes into play, age! Ageing is 
-the process that will affect the starting performance level of all players for the next season. Players age 
-as shown in the table below. At the age of 32 there is a chance that a player may retire at the end of a 
-season though it won’t be until he becomes 35 or more that this becomes a serious likelihood, with 
-many older players continuing playing well into their thirties; just keep the matter in mind for your older 
-players, especially your club captains. 
  
-However, the loss of skill levels from an older player after ageing might well make it less attractive to 
-keep him on the books. If a player’s skill falls below 1 after ageing then he automatically retires. There 
-are advantages and disadvantages to having older players in your team. For a start, once a set age is 
-reached older players tend to tire more easily than younger players when it comes to the Cup matches 
-and extra time. However, older players use their heads more than their legs and between the ages of 23 
-and 28 their experience earned increases more quickly than does it for younger players, so it’s really a case of swings and roundabouts! 
  
-There are a few special cases of player’s performance levels not reducing as much as they should due to 
-ageing. This comes from being the season’s highest goal scorer in the division, being the eldest 
-defender/sweeper playing in the defence that concedes the least goals in each Division, or from being a 
-STAR PLAYER. Also, at the end of the season, one of your players will be automatically rejuvenated at 
-random (i.e. he ages but loses no performance levels). This will generally be one of the older players in 
-your squad, but with random elements being what they are, there is no certain way of calculating who 
-this might hit. The computer does check your oldest players first. SBY’s and STARS are exempt from 
-losing levels through ageing.  
- 
-Also, remember rejuvenation comes before retirement in the end of 
-season ageing routine, so BOTH can happen to the same player. Also, when trying to calculate exactly 
-what the effects of ageing will be on a player, you will generally find that they will fall between two 
-performance levels after deductions. This is where experience comes into play once more, as the 
-fractional gains they have made throughout the season will be what determine whether `half-levels’ are 
-rounded upwards or downwards. 
- 
-Basically, if an older player has played a good few games during the season, and has not benefitted from 
-an experience gain, then he is more likely to have his post-ageing levels rounded up rather than down. 
- 
-{{ :players:ageing.png |}} 
- 
-See also... 
- 
-  * [[players:start#Performance Levels|Performance Levels]] 
-  * [[players:start#Club Captain|Club Captain]] 
-  * [[game_mechanics:start#Coaching|Coaching]] 
-  * [[players:start#Star Players|Star Players]] 
-  * [[players:start#Rising [r] and Fading [f] Stars|Rising [r] and Fading [f] Stars]] 
- 
----- 
- 
-==== Club Captain ==== 
- 
-Each team will have a Club Captain whose job is to lead and inspire his fellow players. A Captain allows 
-the manager to assign extra levels to his team, to simulate the motivation that such a player provides. 
-These levels depend upon the Captain’s age and the number of games he has actually played in as 
-Captain. **So, an Age 27 captain who has played 179 games as captain would gain an extra 7 levels to 
-distribute across your outfield areas.** On your squad sheet will be the number of bonus levels available 
-to your team if your captain is selected to play in any games that session. If your captain is not selected 
-to play in a game for any reason then you will have no bonus levels to assign. To choose a new captain, 
-fill in the relevant box on your turn sheet. 
- 
-{{ :players:captains.png |}} 
- 
-See also... 
- 
-  * [[players:start#Transferred Captains|Transferred Captains]] 
-  * [[players:start#Loss of Captain's Influence|Loss of Captain's Influence]] 
- 
- 
----- 
- 
-==== Transferred Captains ==== 
- 
-When a Captain is transferred between clubs, he will take a percentage of his Captains Games with him, 
-dependent upon his age. This is presently marked at 2% per year x age, which means a 20 year-old will 
-take a maximum of 40% of his Games with him, while a 33 year-old will carry 66% of them. Though this 
-is not much of a disparity between the younger and older players, you will usually find that not many 20 
-year-olds have many games under their belts, while the aged Captains may have played upwards of two 
-hundred games, and therefore gain a far greater benefit. A newly acquired Captain must be designated 
-as such on your next set of orders; otherwise he will not play as such. 
- 
-**Note that if a Captain is placed in the Auction but remains unsold, he will lose some of his influence on 
-returning to the team in exactly the same manner, due in some part to his disillusionment at being 
-offered up for sale!** 
- 
-See also... 
- 
-  * [[players:start#Club Captain|Club Captain]] 
-  * [[players:start#Loss of Captain's Influence|Loss of Captain's Influence]] 
- 
----- 
- 
-==== Loss of Captain's Influence ==== 
- 
-If your Captain is sent off during a game, then some of the influence he had on your side will also be lost, 
-depending upon when he was actually dismissed. His levels are taken from the team from all areas, but 
-from your attack first then midfield, and then your defence, in as equal measures as is possible. 
- 
-See also.. 
- 
-  * [[players:start#Club Captain|Club Captain]] 
-  * [[game_mechanics:start#Aggression (AGG) and Disciplinary Points (DP'S)|Aggression (AGG) and Disciplinary Points (DP'S)]] 
- 
----- 
- 
-==== Playing Out of Position (OOP) ==== 
- 
-Occasionally a manager may wish, or be forced, to play a player out of his normal position. When doing 
-this, a player does not perform at his usual level of efficiency, due to the strangeness of playing in an 
-unaccustomed role. For that game only, the player will be rated as only half his normal performance 
-level, rounded upwards, when calculating the skill totals per area. For example, if a Level 11 Defender is 
-played in a midfield role, then he will be rated as a Level 6 player for that game (being reduced to a 5.5, 
-and then rounded upwards). 
- 
-For every match that a player is played beyond his normal position, he gains experience in his new role, 
-to the value of 1 qualifying game for a competitive match, and 0.5 for a friendly game. If a player gains 
-ten qualifying points from playing out of position (OOP) during any one season then he will be able to 
-play OOP in all future games without any loss of levels. This turns him into a Utility player (UT) and thus 
-worth significantly more to his team and his manager. The only restrictions on a player playing out of 
-position are as follows:- 
- 
-  * A player playing as a GK or SW must always be a GK or SW. 
-  * A GK cannot play in an outfield position 
-  * Unqualified APPs and SBY’s cannot play OOP 
-  * A SW may play in DF without losing any levels. Playing him there is not considered as Out-of-Position with respect to qualifying as a UTILITY. If he plays in MF or FW then he starts to qualify as a UT. 
- 
-**Note:** that an unqualified SBY or APP Sweeper cannot, under any circumstances, play in defence until he 
-is qualified. He must play all his qualifying games in the SW role. 
- 
-A UT player can play in any outfield position (DF/MF/FW) without losing any performance levels. His 
-position should be recorded as the outfield area he is playing in, not written as `UT’. 
- 
-See also... 
- 
-  * [[players:start#Player Positions|Player Positions]] 
-  * [[players:start#Category Changes|Category Changes]] 
- 
- 
----- 
  
  
players/start.1588020079.txt.gz · Last modified: 2020/04/27 21:41 by stripeyjoe

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