players:start
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See also... | See also... | ||
- | * [[players:start#Player Positions|Player Positions]] | + | * [[player_positions: |
- | * [[game_mechanics:start#Player Categories|Player Categories]] | + | * [[player_categories: |
- | * [[players:start# | + | * [[performance_levels: |
- | * [[players:start#Star Players|Star Players]] | + | * [[star_players:start|Star Players]] |
- | * [[players:start# | + | * [[apprentices: |
- | * [[players:start#Future Stars|Future Stars]] | + | * [[future_stars: |
- | * [[players:start#Schoolboys|Schoolboys]] | + | * [[schoolboys: |
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- | ==== Ageing ==== | ||
- | At season’s end the third factor that affects a player’s performance level comes into play, age! Ageing is | ||
- | the process that will affect the starting performance level of all players for the next season. Players age | ||
- | as shown in the table below. At the age of 32 there is a chance that a player may retire at the end of a | ||
- | season though it won’t be until he becomes 35 or more that this becomes a serious likelihood, with | ||
- | many older players continuing playing well into their thirties; just keep the matter in mind for your older | ||
- | players, especially your club captains. | ||
- | However, the loss of skill levels from an older player after ageing might well make it less attractive to | ||
- | keep him on the books. If a player’s skill falls below 1 after ageing then he automatically retires. There | ||
- | are advantages and disadvantages to having older players in your team. For a start, once a set age is | ||
- | reached older players tend to tire more easily than younger players when it comes to the Cup matches | ||
- | and extra time. However, older players use their heads more than their legs and between the ages of 23 | ||
- | and 28 their experience earned increases more quickly than does it for younger players, so it’s really a case of swings and roundabouts! | ||
- | There are a few special cases of player’s performance levels not reducing as much as they should due to | ||
- | ageing. This comes from being the season’s highest goal scorer in the division, being the eldest | ||
- | defender/ | ||
- | STAR PLAYER. Also, at the end of the season, one of your players will be automatically rejuvenated at | ||
- | random (i.e. he ages but loses no performance levels). This will generally be one of the older players in | ||
- | your squad, but with random elements being what they are, there is no certain way of calculating who | ||
- | this might hit. The computer does check your oldest players first. SBY’s and STARS are exempt from | ||
- | losing levels through ageing. | ||
- | |||
- | Also, remember rejuvenation comes before retirement in the end of | ||
- | season ageing routine, so BOTH can happen to the same player. Also, when trying to calculate exactly | ||
- | what the effects of ageing will be on a player, you will generally find that they will fall between two | ||
- | performance levels after deductions. This is where experience comes into play once more, as the | ||
- | fractional gains they have made throughout the season will be what determine whether `half-levels’ are | ||
- | rounded upwards or downwards. | ||
- | |||
- | Basically, if an older player has played a good few games during the season, and has not benefitted from | ||
- | an experience gain, then he is more likely to have his post-ageing levels rounded up rather than down. | ||
- | |||
- | {{ : | ||
- | |||
- | See also... | ||
- | |||
- | * [[players: | ||
- | * [[players: | ||
- | * [[game_mechanics: | ||
- | * [[players: | ||
- | * [[players: | ||
- | |||
- | ---- | ||
- | |||
- | ==== Club Captain ==== | ||
- | |||
- | Each team will have a Club Captain whose job is to lead and inspire his fellow players. A Captain allows | ||
- | the manager to assign extra levels to his team, to simulate the motivation that such a player provides. | ||
- | These levels depend upon the Captain’s age and the number of games he has actually played in as | ||
- | Captain. **So, an Age 27 captain who has played 179 games as captain would gain an extra 7 levels to | ||
- | distribute across your outfield areas.** On your squad sheet will be the number of bonus levels available | ||
- | to your team if your captain is selected to play in any games that session. If your captain is not selected | ||
- | to play in a game for any reason then you will have no bonus levels to assign. To choose a new captain, | ||
- | fill in the relevant box on your turn sheet. | ||
- | |||
- | {{ : | ||
- | |||
- | See also... | ||
- | |||
- | * [[players: | ||
- | * [[players: | ||
- | |||
- | |||
- | ---- | ||
- | |||
- | ==== Transferred Captains ==== | ||
- | |||
- | When a Captain is transferred between clubs, he will take a percentage of his Captains Games with him, | ||
- | dependent upon his age. This is presently marked at 2% per year x age, which means a 20 year-old will | ||
- | take a maximum of 40% of his Games with him, while a 33 year-old will carry 66% of them. Though this | ||
- | is not much of a disparity between the younger and older players, you will usually find that not many 20 | ||
- | year-olds have many games under their belts, while the aged Captains may have played upwards of two | ||
- | hundred games, and therefore gain a far greater benefit. A newly acquired Captain must be designated | ||
- | as such on your next set of orders; otherwise he will not play as such. | ||
- | |||
- | **Note that if a Captain is placed in the Auction but remains unsold, he will lose some of his influence on | ||
- | returning to the team in exactly the same manner, due in some part to his disillusionment at being | ||
- | offered up for sale!** | ||
- | |||
- | See also... | ||
- | |||
- | * [[players: | ||
- | * [[players: | ||
- | |||
- | ---- | ||
- | |||
- | ==== Loss of Captain' | ||
- | |||
- | If your Captain is sent off during a game, then some of the influence he had on your side will also be lost, | ||
- | depending upon when he was actually dismissed. His levels are taken from the team from all areas, but | ||
- | from your attack first then midfield, and then your defence, in as equal measures as is possible. | ||
- | |||
- | See also.. | ||
- | |||
- | * [[players: | ||
- | * [[game_mechanics: | ||
- | |||
- | ---- | ||
- | |||
- | ==== Playing Out of Position (OOP) ==== | ||
- | |||
- | Occasionally a manager may wish, or be forced, to play a player out of his normal position. When doing | ||
- | this, a player does not perform at his usual level of efficiency, due to the strangeness of playing in an | ||
- | unaccustomed role. For that game only, the player will be rated as only half his normal performance | ||
- | level, rounded upwards, when calculating the skill totals per area. For example, if a Level 11 Defender is | ||
- | played in a midfield role, then he will be rated as a Level 6 player for that game (being reduced to a 5.5, | ||
- | and then rounded upwards). | ||
- | |||
- | For every match that a player is played beyond his normal position, he gains experience in his new role, | ||
- | to the value of 1 qualifying game for a competitive match, and 0.5 for a friendly game. If a player gains | ||
- | ten qualifying points from playing out of position (OOP) during any one season then he will be able to | ||
- | play OOP in all future games without any loss of levels. This turns him into a Utility player (UT) and thus | ||
- | worth significantly more to his team and his manager. The only restrictions on a player playing out of | ||
- | position are as follows:- | ||
- | |||
- | * A player playing as a GK or SW must always be a GK or SW. | ||
- | * A GK cannot play in an outfield position | ||
- | * Unqualified APPs and SBY’s cannot play OOP | ||
- | * A SW may play in DF without losing any levels. Playing him there is not considered as Out-of-Position with respect to qualifying as a UTILITY. If he plays in MF or FW then he starts to qualify as a UT. | ||
- | |||
- | **Note:** that an unqualified SBY or APP Sweeper cannot, under any circumstances, | ||
- | is qualified. He must play all his qualifying games in the SW role. | ||
- | |||
- | A UT player can play in any outfield position (DF/MF/FW) without losing any performance levels. His | ||
- | position should be recorded as the outfield area he is playing in, not written as `UT’. | ||
- | |||
- | See also... | ||
- | |||
- | * [[players: | ||
- | * [[players: | ||
- | |||
- | |||
- | ---- | ||
players/start.1588020079.txt.gz · Last modified: 2020/04/27 21:41 by stripeyjoe