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        <description>Creative and BallWinner - How it Works

Despite countless explanations to folks, numerous written responses and an addenda to the rulebook it appears that come managers still have little clue how the Ball Winner and Creative statistics affect the game as a whole.</description>
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        <description>First Phase and Second Phase

First Phase

FIRST PHASE possession is basically the normal way of creating shots and testing them against the opposition. It’s an up-dated system that follows on from the old `United’ simplistic way of generating shots. I won’t go into this again, it is explained in the rulebook, but basically each area is tested against the opposition’s relevant area to generate a shot total for that area (though MANY, MANY other factors area taken into consideration in doing this…</description>
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        <description>How to build a challenge side by Craig Lawton

Let’s get right down to it. They are a challenge side because they are shit. More than likely it will be full of low to mid-level 20 somethings.

If you are lucky you may have a couple of million in the Bank but that won’t be enough to turn things around in a couple of sessions. You need to be committed to be in this for the long haul.</description>
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        <description>More Tips

Star Players

STAR PLAYERS are the lifeblood of any team which is the reason why you here managers complaining that none of their stars have gone star, etc. It is a purely random nature, no necromancers involved, no scrying of dead animals entrails involved here. The more level 12’s that you have in your side he more is the chance of one or more (there is actually no limit each session as to how many players can turn stars), turning star. However, this is modified by the fact that the…</description>
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        <description>This is a collection of articles and assorted data from over the years.

	*  start - Some tips on how to get started and build a team
	*  start - How Managerial Ratings are calculated...
	*  WaddersAdviceCorner - Some assorted tips
	*  MoreTips - Some more tips
	*  How to build a challenge side - By Craig Lawton
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        <description>The Wadders Advice Corner

Faders

These players should be considered as those common real-life types, the ìnjury-prone’ footballer. The Darren Anderton and Jon Woodward type of player, always beset by injury. In effect a fader doesn’t add experience every time he plays, he loses it, so gradually, unless trained, his performance level will reduce. Obviously this raises a different set of problems for the manager. Do I train him, where do I train him too, and when is his level going to reduce (ga…</description>
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